Combat opportunities and complex tombs are plentiful, and this gives many opportunities for Lara to demonstrate herself to be a skilled tomb raider willing to do whatever it takes to stop the forces of evil. Unlike in 2013's Tomb Raider, Lara is a much more competent survivor who knows her way around a gun and can stand up bravely to Trinity. This proves to be a dangerous endeavor because Trinity is on her trail. This is improved with Rise of the Tomb Raider, where Lara ventures to Siberia to find the source of immortality. This mostly occurs through the use of QTEs that seem to make interactions easier. While 2013's Tomb Raider may be an adrenaline-pumping experience, there is an excessive amount of handholding. She is forced to kill to survive, and she learns that she is capable of greatness. Both Lara and the players undergo a growth process as she picks up skills that make her a more competent survivor. As she soon discovers, this is no ordinary island, and it is far from uninhabited. A young Lara, while on an expedition to locate the lost kingdom of Yamatai, finds herself stranded on an island just off Japan's coast. Tomb Raider (2013) was developed by Crystal Dynamics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |